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	<title>Comments on: Do not use multiple rendering contexts with CUDA. It will cause some errors.</title>
	<atom:link href="http://glstarter.wordpress.com/2008/11/03/do-not-use-multiple-rendering-contexts-with-cuda-it-will-cause-some-errors/feed/" rel="self" type="application/rss+xml" />
	<link>http://glstarter.wordpress.com/2008/11/03/do-not-use-multiple-rendering-contexts-with-cuda-it-will-cause-some-errors/</link>
	<description>Studies and Observations of an OpenGL Student</description>
	<lastBuildDate>Thu, 25 Jun 2009 10:29:27 +0000</lastBuildDate>
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		<title>By: Zvika</title>
		<link>http://glstarter.wordpress.com/2008/11/03/do-not-use-multiple-rendering-contexts-with-cuda-it-will-cause-some-errors/#comment-10</link>
		<dc:creator>Zvika</dc:creator>
		<pubDate>Thu, 25 Jun 2009 10:29:27 +0000</pubDate>
		<guid isPermaLink="false">http://glstarter.wordpress.com/?p=23#comment-10</guid>
		<description>Hi

I encountered this problem and solved it by using a tip I saw on the net by calling glGenBuffersARB(&amp;dummyPBO) before generating the real PBO for the second context.
This way I don&#039;t get the runtime error, but there is a very frustrating phenomenon in which the second window isn&#039;t fully renderred but only about a quarter of it.
Have you encountered such a problem?
Do you have any idea about a possible reason?

Thanks.</description>
		<content:encoded><![CDATA[<p>Hi</p>
<p>I encountered this problem and solved it by using a tip I saw on the net by calling glGenBuffersARB(&amp;dummyPBO) before generating the real PBO for the second context.<br />
This way I don&#8217;t get the runtime error, but there is a very frustrating phenomenon in which the second window isn&#8217;t fully renderred but only about a quarter of it.<br />
Have you encountered such a problem?<br />
Do you have any idea about a possible reason?</p>
<p>Thanks.</p>
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		<title>By: glstarter</title>
		<link>http://glstarter.wordpress.com/2008/11/03/do-not-use-multiple-rendering-contexts-with-cuda-it-will-cause-some-errors/#comment-7</link>
		<dc:creator>glstarter</dc:creator>
		<pubDate>Sun, 26 Apr 2009 13:20:33 +0000</pubDate>
		<guid isPermaLink="false">http://glstarter.wordpress.com/?p=23#comment-7</guid>
		<description>CUDA is way to achieve GPGPU.

Please refer following link.
http://www.nvidia.com/object/cuda_what_is.html

U can learn more from NVIDIA s site.</description>
		<content:encoded><![CDATA[<p>CUDA is way to achieve GPGPU.</p>
<p>Please refer following link.<br />
<a href="http://www.nvidia.com/object/cuda_what_is.html" rel="nofollow">http://www.nvidia.com/object/cuda_what_is.html</a></p>
<p>U can learn more from NVIDIA s site.</p>
]]></content:encoded>
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		<title>By: How to Get Six Pack Fast</title>
		<link>http://glstarter.wordpress.com/2008/11/03/do-not-use-multiple-rendering-contexts-with-cuda-it-will-cause-some-errors/#comment-4</link>
		<dc:creator>How to Get Six Pack Fast</dc:creator>
		<pubDate>Wed, 15 Apr 2009 14:02:10 +0000</pubDate>
		<guid isPermaLink="false">http://glstarter.wordpress.com/?p=23#comment-4</guid>
		<description>After reading   this article, I   feel that I   need more information on the topic. Could you suggest some   resources please?</description>
		<content:encoded><![CDATA[<p>After reading   this article, I   feel that I   need more information on the topic. Could you suggest some   resources please?</p>
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